Saturday, 4 June 2016

Rationale


Rationale
After assignment one, we felt that we wanted to focus more on New Zealand and Nepal because the size of the countries are much more similar opposed to India. Our narrative shows that although New Zealand is roughly 2 times bigger than Nepal, deaths caused by road accidents are 5 times the amount of New Zealand. This is due to different road layouts and other underlying factors such as weather, landslides and natural disasters. Our target audiences are New Zealanders who’re interested in travelling to Nepal and are possibly interested in Nepal’s roads and vehicles. We created a labyrinth game, mimicking the roads of New Zealand and Nepal. To show comparisons, we kept the same layout for both countries but included different obstacles to ensure it links back to our original data, showing how Nepal has more road fatalities. Each hole represents different factors contributing to road fatalities in each country. The audience will have to ‘drive’ back to their home from the market. There’s a pathway to indicate the recommended pathway the driver should take but it’s up to them what route they want to take in the end.
At the end of the game, we want the audience to know that road fatalities in Nepal is much more higher than New Zealand because it’s more dangerous.

Cardboard Prototype






Monday, 23 May 2016

Wooden Labyrinth

Ideas and Inspiration for the style and layout of the labyrinth.

https://www.youtube.com/watch?v=ZjlgIczpJu0

https://www.youtube.com/watch?v=Gjfy1f3u68M

https://www.youtube.com/watch?v=0TYD2CGl_f4

Tuesday, 17 May 2016

Labyrinth Ideation

We have finalised a touchpoint for our user experience. We will be creating a physical labyrinth with two different levels. One that shows Nepal's roads and one that shows New Zealand's.

Through this we want our user to experience how Nepal's road layouts suck and how hard it is to get around. To compare both countries we could create different challenges and courses. Could possibly remove the obstacles and change them over according to the country. Have the same difficulty but different challenges?

We would need to know what percentage people would make it through the game?


We need to look into getting trained to use the laser cutter. We also need to suss out an actual course and maze along with where the obstacles go. Need to suss out the overall experience for the user. A cool thing about a labyrinth is that it can be single player or even multiplayer. If you want to play with other people then you can manage the different corners. 


Wednesday, 11 May 2016

Prototype































-How to show comparisons?
-Tools to compare
-Tick boxes to see the laws & weather? (Checklist layout?)
-Build on invision (Can use flat images, just get the idea across)


Tuesday, 10 May 2016




 


While the concept of the game is the same, the fun lies in the features introduced by the player’s smartphone. This Android Experiment lets players accurately navigate a variety of mazes by utilizing the motion sensors of their Android devices. With multiplayer gameplay supported by a Bluetooth connection, players can make use of an automatic scoring system, leaderboards, and a precise timer for those split second time differences.

https://play.google.com/store/apps/details?id=com.mediamonks.tilt






Sunday, 8 May 2016

Week 9

Experience Prototyping

We have to explore our own data to make our own conclusion. It can be in any experience design format. We need to contextualise the data. There should be a set of rules/expectations. It is about how you frame the whole experience and what the user gets out of it. Is it knowledge about a specific area of the topic? Basically an experience that they can take.

Tangi

The outcomes of this experience?
How visible/noticeable are the rules?
Does the fun go if the user already knows the rules?
How long would it take for the user to understand them?
Who is the audience/participants?


For our topic: What is the part of the story we would like to tell?
- That Nepal has more deaths than india?

Could it be an interactive game?
A board game or a maze? But then how would that link back to our topic of road deaths?