Experience Prototyping
We have to explore our own data to make our own conclusion. It can be in any experience design format. We need to contextualise the data. There should be a set of rules/expectations. It is about how you frame the whole experience and what the user gets out of it. Is it knowledge about a specific area of the topic? Basically an experience that they can take.
Tangi
The outcomes of this experience?
How visible/noticeable are the rules?
Does the fun go if the user already knows the rules?
How long would it take for the user to understand them?
Who is the audience/participants?
For our topic: What is the part of the story we would like to tell?
- That Nepal has more deaths than india?
Could it be an interactive game?
A board game or a maze? But then how would that link back to our topic of road deaths?
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