Ideas and Inspiration for the style and layout of the labyrinth.
https://www.youtube.com/watch?v=ZjlgIczpJu0
https://www.youtube.com/watch?v=Gjfy1f3u68M
https://www.youtube.com/watch?v=0TYD2CGl_f4
Monday, 23 May 2016
Tuesday, 17 May 2016
Labyrinth Ideation
We have finalised a touchpoint for our user experience. We will be creating a physical labyrinth with two different levels. One that shows Nepal's roads and one that shows New Zealand's.
Through this we want our user to experience how Nepal's road layouts suck and how hard it is to get around. To compare both countries we could create different challenges and courses. Could possibly remove the obstacles and change them over according to the country. Have the same difficulty but different challenges?
We would need to know what percentage people would make it through the game?
Through this we want our user to experience how Nepal's road layouts suck and how hard it is to get around. To compare both countries we could create different challenges and courses. Could possibly remove the obstacles and change them over according to the country. Have the same difficulty but different challenges?
We would need to know what percentage people would make it through the game?
We need to look into getting trained to use the laser cutter. We also need to suss out an actual course and maze along with where the obstacles go. Need to suss out the overall experience for the user. A cool thing about a labyrinth is that it can be single player or even multiplayer. If you want to play with other people then you can manage the different corners.
Wednesday, 11 May 2016
Prototype
-How to show comparisons?
-Tools to compare
-Tick boxes to see the laws & weather? (Checklist layout?)
-Build on invision (Can use flat images, just get the idea across)
Tuesday, 10 May 2016

While the concept of the game is the same, the fun lies in the features introduced by the player’s smartphone. This Android Experiment lets players accurately navigate a variety of mazes by utilizing the motion sensors of their Android devices. With multiplayer gameplay supported by a Bluetooth connection, players can make use of an automatic scoring system, leaderboards, and a precise timer for those split second time differences.
https://play.google.com/store/apps/details?id=com.mediamonks.tilt
Sunday, 8 May 2016
Week 9
Experience Prototyping
We have to explore our own data to make our own conclusion. It can be in any experience design format. We need to contextualise the data. There should be a set of rules/expectations. It is about how you frame the whole experience and what the user gets out of it. Is it knowledge about a specific area of the topic? Basically an experience that they can take.
Tangi
The outcomes of this experience?
How visible/noticeable are the rules?
Does the fun go if the user already knows the rules?
How long would it take for the user to understand them?
Who is the audience/participants?
For our topic: What is the part of the story we would like to tell?
- That Nepal has more deaths than india?
Could it be an interactive game?
A board game or a maze? But then how would that link back to our topic of road deaths?
We have to explore our own data to make our own conclusion. It can be in any experience design format. We need to contextualise the data. There should be a set of rules/expectations. It is about how you frame the whole experience and what the user gets out of it. Is it knowledge about a specific area of the topic? Basically an experience that they can take.
Tangi
The outcomes of this experience?
How visible/noticeable are the rules?
Does the fun go if the user already knows the rules?
How long would it take for the user to understand them?
Who is the audience/participants?
For our topic: What is the part of the story we would like to tell?
- That Nepal has more deaths than india?
Could it be an interactive game?
A board game or a maze? But then how would that link back to our topic of road deaths?
Wednesday, 4 May 2016
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